Billycarthew_16006539_Gamma 1000_Assessment 1
Who plays video games in society
For this assignment I have concentrated on the subject of who in society plays video games. The typical stereotypes and the stigmas associated with video game players. Since video games were first launched they have had a stigma attached to them, one of these stigmas are that all gamer's are lonely unsociable children or ageing men living alone, which is very stereotypical and also inaccurate,
The gaming society is often referred to as being "nerdy" This was mostly used when the industry was in early development and although this term it is not used as commonly now as it was around 30-40 years ago this phrase and description is still sometimes used today.
As the game industry has developed and aged, so have the people who play them. From the early 1970's people have enjoyed playing video games and have shared this pass time and shared their experiences with their children. When video games where first launched they were mainly only available in arcades where usually only children play them and Children would often spend a lot of their time and money on these machines but has changed with time and the development of technology and the industry.
As game consoles have become much more affordable and the majority of families own them, video games have moved into the living room and this has allowed family and friends to socialize in ways other mediums cannot, for example, 72% of gamer's play socially – either with friends or family in person or online. This shows how this medium can bring society together.
This shift in availability has allowed a wide range of age groups and different genders to play video games with some of the stigma associated with the industry removed. This has helped the industry grow and become more culturally and sociably acceptable. (Wallington, j 2011)
Members of society today may automatically think of teenage boys playing games such as call of duty, this is a long held stigma by adults and non gamer's and although not accurate it is defiantly a misconception There are thousands of studies and a vast amount of research has been carried out into who plays video games by looking at ages, genders and even what they play. The average age of a gamer in the UK is 28, This age report shows how video games are enjoyed and played by many different age groups and not only just by teenager boys, in fact 6 - 65 year old's play games and 59% of the UK or 26.5 million people play games according to the BBC who have done a study on gamer's in the UK. (BBC Gaming in the UK)
These age statistics show that it is in fact a myth that it is solely teenage boys and older men that enjoy this pass time. There is also a definite reduction in the rate between men and women gamer's and is continuing to reduce every year.
These statistics prove the misconception of gamer's in society, for example "In the UK 51% of gamer's are male while 49% are female". Studies also prove there is a varied age group and variety genres of games which can appeal to anyone. This shows how video games do not just appeal to men and helps reduce the stigma of video games in society.
Here the study shows the percentages of both male and female gamer's and the age groups who commonly play video games.
The graph shows a small gap in which gender play games as well as the percentage of difference consoles and devices chosen by individuals in order to play the games i want to.
The increase in women gamer's can be identified by free mobile apps, with easy to play games which appeal to both genders. Since video games such as candy crush have been introduced, more individuals especially women have joined the gaming circle with 69% of the population using the platform of mobile apps to play games, this has helped with the social status of video games and with the stigma of gamer's in society. (Hooton, C. 20014)
As well as woman being a bit contributor to video games another age demographic which is looked past is the elderly community. Society doesn't think the elderly play video games but there are benefits to this such as the medium helping improvements with balance, coordination and strength, A survey from Computers in Human Behaviour revealed that almost a third of the seniors played at least once a week. Just over 17 percent played every day. Games reported included everything from solitaire puzzle games and Wii Bowling. (Slate Magazine, 2017) The wii is the most common console used by this age group it being the most interactive and friendly games that is liked by the demographic the console research reports higher positive mood in comparison to the TV group. The Wii group also
reported feelings of decreased loneliness and feeling more connected to others and this shows how a wide range of age groups play games in society. (Zafar, 2017)
In conclusion video games have changed though the decades and in turn so have the individuals who play them, The age of the average gamer to the difference between men and women gamer's is now almost non existent and is improving over time.
The demographic in society who plays video games are ranged and varied and this shows how far the medium has developed and changed over time and it will continue to do so.
References:
BBC Gaming in the UK. Available at: http://news.bbc.co.uk/1/shared/spl/hi/pop_ups/05/entertainment_gaming_in_the_uk/html/2.stm (Accessed: 2 November 2016). Wallington, J. (2011) Research by subject. Available at: https://www.iabuk.net/blog/10-uk-video-game-audience-stats (Accessed: 2 November 2016).
Hooton, C. (2014)
More women now play video games than men. Available at: http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/more-women-are-now-playing-video-games-than-men-9736411.html (Accessed: 2 November 2016)
Slate Magazine. (2017). Grandparents Play More Computer Games Than You Think. [online] Available at: http://www.slate.com/blogs/future_tense/2013/03/06/research_shows_surprising_number_of_senior_citizens_play_video_games.html [Accessed 17 Apr. 2017
(Zafar, 2017)
Zafar, A. (2017). Physical Video Games May Help the Elderly Psychologically. [online] The Atlantic. Available at: https://www.theatlantic.com/technology/archive/2011/02/physical-video-games-may-help-the-elderly-psychologically/71184/ [Accessed 17 Apr. 2017].